Taking inspiration from The Legend of Zelda Breath of the Wild's Sheikah race, I wanted to recreate Sheik from previous titles in the Zelda series. This was a lot of fun to do and I've learned a lot during the process.
Modelled, rigged, posed and baked in Blender 2.8. Textured using Substance Painter.
Rig and Pose Turn Table.
T Pose Turn Table.