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Sheik 3D Fanart

Taking inspiration from The Legend of Zelda Breath of the Wild's Sheikah race, I wanted to recreate Sheik from previous titles in the Zelda series. This was a lot of fun to do and I've learned a lot during the process.

Modelled, rigged, posed and baked in Blender 2.8. Textured using Substance Painter.

Rig and Pose Turn Table.

T Pose Turn Table.

Character turnaround.

Character turnaround.

Wireframe turnaround.

Wireframe turnaround.

Face topology.

Face topology.

Dagger.

Dagger.

Wireframe dagger.

Wireframe dagger.

Harp with wireframe.

Harp with wireframe.

Sheikah stand.

Sheikah stand.

Leg Armour with Wireframe.

Leg Armour with Wireframe.

UV layouts.

UV layouts.